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That pedigree shows when you look at games like Chronicles of Riddick: Escape from Butcher Bay developed by Starbreeze, which is/was in part made up out of former Triton people. Developed by Triton (a former demo group from Sweden) in the mid-nineties and planned to release on PC, Saturn and PS1, it was a hand-to-hand fighting game with exploration aspects to it. I didn't find out about it until years after its cancellation, but it's one of the cancelled games I most would've liked to play. It had some pretty impressive graphics and more than a few similarities to Deus Ex, which was released a year later. A cancelled PC-only first-person action/adventure game, developed by Cavedog (they of Total Annihilation) and slated for a Q3 1999 release. I could post these for days on end, but I'll just throw in a couple for nowĪmen: The Awakening.

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I'm pretty confident that it could be hacked into a full version. Regardless, all the assets of the full game are sitting in HFTR's archives. Whatever loophole let them keep a "demo" of TimeSplitters 2 in HFTR, it wouldn't extend to the full game. My theory is that TimeSplitters 2 Redux is a full port of TimeSplitters 2 for PC/PS4/XBO, but Dambuster Studios were forced to cripple it in order to stop Crytek from doing what Crytek does best. And the exe has a lot of text baked into it that extends way beyond the content in the demo. In Homefront's exe file, the demo is referred to as TimeSplitters 2 Redux. Even random bits and bobs from Second Sight. I'm sitting here looking at the file list and everything is here. That kinda thing.īut there's something very off about the TimeSplitters 2 demo. This resulted in the TimeSplitters 2 arcade cabinet in HFTR. I think it was some kind of technicality where all HFTR assets were sold. Somehow when Crytek sold HFTR to Deep Silver, who proceeded to hire the entire development team as a new in-house studio Dambuster Studios, the TimeSplitters 2 "demo" was included. I'd love to get my hands on that version, BTW. Homefront: The Revolution was still in development under THQ/Crytek at this point. Totally different to the old remaster project. A programmer named Matt Phillips (creator of that awesome looking Mega Drive Tanglewood game) and a few other Crytek UK programmers created a NEW source port of TimeSplitters 2. What happened after this remains a bit unclear. This disappeared without a trace because, you know, Crytek and stuff.

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Just putting that out there.)Īround this period, Free Radical/Crytek UK worked on a remaster of TimeSplitters 2. (BTW, HFTR is a great game all things considered. Afterwards, they were put to work on Homefront: The Revolution. So they assigned Free Radical, now Crytek UK, to work on Crysis multiplayer and the console port of Crysis 1.

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For all their crap, Crytek were not exactly wrong about the state of the market. Also by 2010-ish gamers had decided that "colour" was poison and everything had to be as dark and gritty and moody as possible. Only around 300-400,000 people bought TimeSplitters: Future Perfect. In their infinite wisdom, Crytek decided that TimeSplitters was too much of a risk and killed the project. They went back to their old engine, and were aiming for a 60fps next generation TimeSplitters sequel. After Haze did not turn out well, Free Radical drifted around a bit and started working on TimeSplitters 4. It looked great, it sounded great, and if PD XBLA is anything to go by, it would have played great.īut then.

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You could switch between modern and classic graphics at the press of a button. Even better than 4J's Perfect Dark remaster from a technical/art perspective. Nintendo killing Project Bean, otherwise known as GoldenEye XBLA, around 2008 was a travesty.










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